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Microsoft Xbox’s “Kodu”: Teaching kids to think like programmers

Microsoft Xbox’s “Kodu”: Teaching kids to think like programmers
Kodu is a new "game" for the Xbox 360 that is actually a relatively rich game creator, but one that uses only an Xbox controller for programming input.


A demo is free, and a full version of the software costs 400 points. Maybe an Xbox user knows what that means?

According to the Kodu website, the software offers:

  • High-level language incorporates real-world primitives: collision, color, vision

  • Uses Xbox 360 Game Controller for input - no keyboard required

  • Runs on XBox 360 and PC

  • Interactive terrain editor

  • Bridge and path builder

  • Terrain editor - create worlds of arbitrary shape and size

  • 20 different characters with different abilities


Chris Wilson has a great early review up on Slate. Here's an excerpt:
Kodu offers enough different commands and characters that can be used to make games within the game. UFOs can be programmed to shoot missiles and dodge enemy combatants at the press of a button, accumulating points toward a "win condition" that ends the game when you reach a certain total. If you want to make a side-scrolling game like Super Mario Bros., you can alter the camera perspective. Equally satisfying, I found, was to build peaceful worlds that change and evolve according to my rules—a digital terrarium in which trees launch glowing fruit and little creatures mingle peacefully and multiply. As you build your world, it becomes increasingly likely you will get strange and unexpected results when all of your rules interact. In my first game, I unwittingly created a never-ending cascade of exploding apples as two of my trees perpetually provoked one another—a fantastic demonstration of the dangers of coding an infinite loop.

I remember coding in Basic on my Texas Instruments Home Computer back in the early '80s, and there was nothing more thrilling than designing insulting Q&As for my little sister to gamely plod through. It's nice to see how far things have come. On the other hand, we've seen a lot of educational toys, board games, and the like all try to help teach the basics of programming, and know that with children of any age (and, increasingly, adults) learning experiences delay gratification at their peril. The question is, how complex is Kodu, and how easily can a child get some reward that will motivate them to really dig deep into this software? If you or your child has played with this, let us know. We'd love to hear your impressions. - Jeremiah
Categories: educational toys, learning - programming
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3 comments | Comment on post
3 Comments
1. AJsMomma [7/14/09]

1600 points are around $20.  So that would bring the game to about $5.  My husband spends way too much time and money on the thing...that’s the only reason I know.  Although I do like playing Uno online. 

:o)

2. JoeTronix [7/14/09]

It’s the best $5.00 you will ever spend on Xbox Live; it’s actually worth more then anything up there.

3. Cecily T [7/18/09]

Hubby just ordered an xbox 360; it hasn’t arrived yet. V is too little to play with this just yet, but it looks cool. Maybe we’ll get it to play around with.

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